> Deployment designation confirmed
TOWERPUNK
A cyberpunk megatower management sim.
You are not the mayor. You are the building.
2066. The Corporate Wars are over and nobody won. A wounded megacorp deploys its last asset — you, an AI construct with a physical core at the top of an unfinished tower, and one directive: expand. Build the arcology floor by floor. House five strata, from the Nulls in the grime to the Sovereigns in the daylight. Move goods, people, power, and waste through a structure that is also your body. Residents are your metabolism. Threats are your immune response. Solvency is survival.
- Status
- In development
- Genre
- Management simulation / city-builder
- Lineage
- SimTower × Anno × Factorio
- Structure
- Up to 500 floors · 5 strata · 1 mind
- Platforms
- PC · Steam Deck verified target
- Casualties
- Within acceptable parameters
Three systems, one structure
Cross-section tower building at scale. Residents are picky about adjacency, proximity, and light. The satisfaction of watching a living building grow is the whole point.
Five tiers of residents, each unlocking supply chains that depend on the tier below. Feed them, bill them, keep the lights on. The loop never opens.
Elevators, escalators, freight lines and trains. Transit is a constraint system, not flavor — a tower that cannot move its people is a tower that empties.
Transmission
The construct will announce itself when the storefront is authorized.